There are hints that something weird is going on - I wake up from a dream in which I die, and odd things keep happening - but the sidescrolling slice-of-life gameplay lulls me into a false sense of security. Playing as Atma - a high school-aged boy happy to collect bottle caps, pet stray cats, and visit the arcade - I wander a small town. Guessing where the game would eventually end up would have been difficult in the opening hours. The last arc may be long, but the game earns every minute of it. The way my character wrestles with his own existence, gives space to someone suffering with their mental health, and stands aside to let a friend have short, but therapeutic confrontations with inner demons. However, it’s the small things that I can’t get out of my head. The visually distinct world is filled to the brim with flawed-but-relatable characters whose inner struggles boil over with world-ending consequences.Ī Space for the Unbound’s riotous, emotionally-charged final chapter is fantastical - with a giant kaiju fight looming over a broken world of floating debris. Heart-twisting and compassionate, the game’s narrative consistently stands above all else, treating heavy themes with memorable grace. Inception, branching timelines, magical rifts, demon cat guardians, and supernatural powers could be the highlight of any game, but in A Space for the Unbound, these elements are merely set dressing for a far more powerful headliner.
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